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	<title>Comments on: Number Crunch my Fun plzkthx!</title>
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	<description>Offline Commentary for Online Worlds.</description>
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		<title>By: Kevin</title>
		<link>http://theserverisdown.com/2007/08/27/number-crunch-my-fun-plzkthx/comment-page-1/#comment-96</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Tue, 28 Aug 2007 16:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/08/27/number-crunch-my-fun-plzkthx/#comment-96</guid>
		<description>Yep...I just can&#039;t help it I guess.  Definitely the game has to be fun and draw me in with it&#039;s graphics, story, design elements, etc.  But once I&#039;m hooked by the game, I&#039;ll definitely get to that point where I&#039;ll start to look at data and want to min/max a bit.  You want your character to be the &quot;best&quot; he can be.  I guess you can get into debates about what is &quot;best&quot;, especially if the designers did a good job of balancing classes, skills, abilities, talents, etc.  The best of all possible worlds would be a game where you couldn&#039;t make yourself gimp - that every patch, branching path and skill tree was equally viable, just different (Anyway Games talks about this a bit in his most recent post fyi).  But I have yet to see a game truly pull that off - usually a majority of people will agree that a certain build or spec is &quot;best&quot; for the class&#039;s role.</description>
		<content:encoded><![CDATA[<p>Yep&#8230;I just can&#8217;t help it I guess.  Definitely the game has to be fun and draw me in with it&#8217;s graphics, story, design elements, etc.  But once I&#8217;m hooked by the game, I&#8217;ll definitely get to that point where I&#8217;ll start to look at data and want to min/max a bit.  You want your character to be the &#8220;best&#8221; he can be.  I guess you can get into debates about what is &#8220;best&#8221;, especially if the designers did a good job of balancing classes, skills, abilities, talents, etc.  The best of all possible worlds would be a game where you couldn&#8217;t make yourself gimp &#8211; that every patch, branching path and skill tree was equally viable, just different (Anyway Games talks about this a bit in his most recent post fyi).  But I have yet to see a game truly pull that off &#8211; usually a majority of people will agree that a certain build or spec is &#8220;best&#8221; for the class&#8217;s role.</p>
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		<title>By: brackishwater</title>
		<link>http://theserverisdown.com/2007/08/27/number-crunch-my-fun-plzkthx/comment-page-1/#comment-93</link>
		<dc:creator>brackishwater</dc:creator>
		<pubDate>Tue, 28 Aug 2007 14:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/08/27/number-crunch-my-fun-plzkthx/#comment-93</guid>
		<description>Of the three games I am playing right now, I only find myself checking stats and percentages on one of them.  This is what I would call my &quot;main&quot; game and I play the others more for pleasure than accomplishment.  The only way I can fight the urge to min max my characters in these casual games is by staying away from some of the class forums and spending little time in the /ooc channels.  It seems the longer the game has been out, the more hard-line and prevalent are the class guides. 

More often than not, I spend the first few weeks of every game enjoying the setting and absorbing the story. This to me is the meat and potatoes of the game and if I can&#039;t get into this part of it, I won&#039;t waste my time.  The more I like a game and the longer I play it, the greater the chance that I will take the time to learn all about the systems and find out how to make my character better.  Its just how it is.</description>
		<content:encoded><![CDATA[<p>Of the three games I am playing right now, I only find myself checking stats and percentages on one of them.  This is what I would call my &#8220;main&#8221; game and I play the others more for pleasure than accomplishment.  The only way I can fight the urge to min max my characters in these casual games is by staying away from some of the class forums and spending little time in the /ooc channels.  It seems the longer the game has been out, the more hard-line and prevalent are the class guides. </p>
<p>More often than not, I spend the first few weeks of every game enjoying the setting and absorbing the story. This to me is the meat and potatoes of the game and if I can&#8217;t get into this part of it, I won&#8217;t waste my time.  The more I like a game and the longer I play it, the greater the chance that I will take the time to learn all about the systems and find out how to make my character better.  Its just how it is.</p>
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		<title>By: Hailin</title>
		<link>http://theserverisdown.com/2007/08/27/number-crunch-my-fun-plzkthx/comment-page-1/#comment-92</link>
		<dc:creator>Hailin</dc:creator>
		<pubDate>Tue, 28 Aug 2007 07:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/08/27/number-crunch-my-fun-plzkthx/#comment-92</guid>
		<description>Weird I had a comment all written up all pretty like and poof it disappeared. 

Thanks for the nod Kev and damn I am so in agreement with you. 

I found out today that my Profit UI had a built in linker for items and quests (I believe). Get an item you like look it up on Ala all with in EQ2. I hate it and love it all in the same. It&#039;s utter wonderful BS. I will not use it ever. /runs off to Norath to plug into Alakazam.</description>
		<content:encoded><![CDATA[<p>Weird I had a comment all written up all pretty like and poof it disappeared. </p>
<p>Thanks for the nod Kev and damn I am so in agreement with you. </p>
<p>I found out today that my Profit UI had a built in linker for items and quests (I believe). Get an item you like look it up on Ala all with in EQ2. I hate it and love it all in the same. It&#8217;s utter wonderful BS. I will not use it ever. /runs off to Norath to plug into Alakazam.</p>
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		<title>By: Hailin</title>
		<link>http://theserverisdown.com/2007/08/27/number-crunch-my-fun-plzkthx/comment-page-1/#comment-91</link>
		<dc:creator>Hailin</dc:creator>
		<pubDate>Tue, 28 Aug 2007 06:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/08/27/number-crunch-my-fun-plzkthx/#comment-91</guid>
		<description>&quot;Could I just jump into a character, never reading a forum, fan site, or guide, and just go for it and hope for the best?  Just have fun without worrying what the folks next to me are doing?  Could you?&quot;

Not on your life or mine. Imagine my surprise *How I didn&#039;t notice this earlier* that if I moused over an item in Profit UI. It would allow me to look up the item on Ala and various other sites, right in game. Luckily for me I didn&#039;t have anything special to look at, cause like you I would have been all over that. I know as much as I despise the feature I will be using as soon as an item pops where I must know every little thing about. Come to think about it it does it for quests too I think hmm. /runs off to EQ2 to read up on quests from in game. *now isn&#039;t that creepy*

Thanks for the nod Kev. :)</description>
		<content:encoded><![CDATA[<p>&#8220;Could I just jump into a character, never reading a forum, fan site, or guide, and just go for it and hope for the best?  Just have fun without worrying what the folks next to me are doing?  Could you?&#8221;</p>
<p>Not on your life or mine. Imagine my surprise *How I didn&#8217;t notice this earlier* that if I moused over an item in Profit UI. It would allow me to look up the item on Ala and various other sites, right in game. Luckily for me I didn&#8217;t have anything special to look at, cause like you I would have been all over that. I know as much as I despise the feature I will be using as soon as an item pops where I must know every little thing about. Come to think about it it does it for quests too I think hmm. /runs off to EQ2 to read up on quests from in game. *now isn&#8217;t that creepy*</p>
<p>Thanks for the nod Kev. <img src='http://theserverisdown.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: pvthudson</title>
		<link>http://theserverisdown.com/2007/08/27/number-crunch-my-fun-plzkthx/comment-page-1/#comment-90</link>
		<dc:creator>pvthudson</dc:creator>
		<pubDate>Tue, 28 Aug 2007 04:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/08/27/number-crunch-my-fun-plzkthx/#comment-90</guid>
		<description>I am not. I like to meet the base stats (490 def if Tank 1000 AP if Rogue) but other than that I wont be too much into all the extra numbers that people put out when they compare specs and things like that . Thank god for mods like Equip Compare and Ratings Buster that do the math for me</description>
		<content:encoded><![CDATA[<p>I am not. I like to meet the base stats (490 def if Tank 1000 AP if Rogue) but other than that I wont be too much into all the extra numbers that people put out when they compare specs and things like that . Thank god for mods like Equip Compare and Ratings Buster that do the math for me</p>
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