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	<title>Comments on: Warhammer: PvP Flagging Debate</title>
	<atom:link href="http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/feed/" rel="self" type="application/rss+xml" />
	<link>http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/</link>
	<description>Offline Commentary for Online Worlds.</description>
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		<title>By: Hamish</title>
		<link>http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/comment-page-1/#comment-432</link>
		<dc:creator>Hamish</dc:creator>
		<pubDate>Mon, 22 Oct 2007 21:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/#comment-432</guid>
		<description>I&#039;ve never been a big fan of &quot;arena&quot; style PvP - either you PvP or you dont. When I played DAoC (pre-new frontiers) there really were no invisible walls - you came across the big realm castles and they were imposible to breach so PvP ended there.

If your going to let the other realm into my hunting area then I want the option to kill them - you flag PvP the moment you step into an enemy zone. Like Keen says, &quot;I still can not fathom that an orc and dwarf could stand side by side and not have the ability to stab eachother’s eyes out. It’s so anti Warhammer!&quot; Amen!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never been a big fan of &#8220;arena&#8221; style PvP &#8211; either you PvP or you dont. When I played DAoC (pre-new frontiers) there really were no invisible walls &#8211; you came across the big realm castles and they were imposible to breach so PvP ended there.</p>
<p>If your going to let the other realm into my hunting area then I want the option to kill them &#8211; you flag PvP the moment you step into an enemy zone. Like Keen says, &#8220;I still can not fathom that an orc and dwarf could stand side by side and not have the ability to stab eachother’s eyes out. It’s so anti Warhammer!&#8221; Amen!</p>
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		<title>By: Aaron</title>
		<link>http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/comment-page-1/#comment-431</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Mon, 22 Oct 2007 18:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/#comment-431</guid>
		<description>I like that frontlines idea, though it might be hard to implement this late in development.</description>
		<content:encoded><![CDATA[<p>I like that frontlines idea, though it might be hard to implement this late in development.</p>
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		<title>By: Adrenis</title>
		<link>http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/comment-page-1/#comment-427</link>
		<dc:creator>Adrenis</dc:creator>
		<pubDate>Sun, 21 Oct 2007 17:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/#comment-427</guid>
		<description>A lot of whiners people on the WoW forums have been hailing WAR as the &quot;WoW Killer&quot; because they were under the impression that PvP in WAR was going to be an all-out, never ending blitz of PvP action. It&#039;s interesting to see that the WAR devs are actually taking a somewhat WoW-like approach to WAR PvP with the PvE/PvP zones and flags. I&#039;ll be interested to hear how it actually gets implemented in the final game.</description>
		<content:encoded><![CDATA[<p>A lot of whiners people on the WoW forums have been hailing WAR as the &#8220;WoW Killer&#8221; because they were under the impression that PvP in WAR was going to be an all-out, never ending blitz of PvP action. It&#8217;s interesting to see that the WAR devs are actually taking a somewhat WoW-like approach to WAR PvP with the PvE/PvP zones and flags. I&#8217;ll be interested to hear how it actually gets implemented in the final game.</p>
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		<title>By: Kevin</title>
		<link>http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/comment-page-1/#comment-425</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Sun, 21 Oct 2007 16:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/#comment-425</guid>
		<description>Here&#039;s a solution I could live with, from the thread at Warhammer Alliance:

&quot;Here is my feeling: There should be no Daoc-style invisi-walls on borders, but they should BE barriers - Like the front lines in a war - they are well guarded and patrolled and thus hard to breach. If you do breach the front line, into enemy PVE areas, you should be in constant danger of being eliminated by enemy players who catch you (and flag to engage you)


Since there are quests in these areas, they will of course be harder to complete, and rewards will be appropriate for this.

That requires instant flagging when entering the opposing PvE zone. If this does NOT happen, if enemies can roam my &quot;home zones&quot; freely unless they CHOOSE to flag, I will consider WARs zone system broken at its very core - as a Dwarf, me seeing a stinkin&#039; smelly greenskin and not being able to cleave his ugly mug is completely, 100% stupid.

GREEN = DEAD. Period.&quot;</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a solution I could live with, from the thread at Warhammer Alliance:</p>
<p>&#8220;Here is my feeling: There should be no Daoc-style invisi-walls on borders, but they should BE barriers &#8211; Like the front lines in a war &#8211; they are well guarded and patrolled and thus hard to breach. If you do breach the front line, into enemy PVE areas, you should be in constant danger of being eliminated by enemy players who catch you (and flag to engage you)</p>
<p>Since there are quests in these areas, they will of course be harder to complete, and rewards will be appropriate for this.</p>
<p>That requires instant flagging when entering the opposing PvE zone. If this does NOT happen, if enemies can roam my &#8220;home zones&#8221; freely unless they CHOOSE to flag, I will consider WARs zone system broken at its very core &#8211; as a Dwarf, me seeing a stinkin&#8217; smelly greenskin and not being able to cleave his ugly mug is completely, 100% stupid.</p>
<p>GREEN = DEAD. Period.&#8221;</p>
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		<title>By: Aaron</title>
		<link>http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/comment-page-1/#comment-424</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sat, 20 Oct 2007 17:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/#comment-424</guid>
		<description>I can see the logic in easing players into PvP. But, honestly, I doubt that logic holds water. Not many people are going to be convinced into direct PvP by indirect PvP.

So I&#039;ve gotta agree with Keen. I lost a bit of my enthusiasm for WAR.</description>
		<content:encoded><![CDATA[<p>I can see the logic in easing players into PvP. But, honestly, I doubt that logic holds water. Not many people are going to be convinced into direct PvP by indirect PvP.</p>
<p>So I&#8217;ve gotta agree with Keen. I lost a bit of my enthusiasm for WAR.</p>
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		<title>By: Keen</title>
		<link>http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/comment-page-1/#comment-419</link>
		<dc:creator>Keen</dc:creator>
		<pubDate>Sat, 20 Oct 2007 05:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/10/19/warhammer-pvp-flagging-debate/#comment-419</guid>
		<description>I still can not fathom that an orc and dwarf could stand side by side and not have the ability to stab eachother&#039;s eyes out.  It&#039;s so anti Warhammer!  I reinforce my GRRR!</description>
		<content:encoded><![CDATA[<p>I still can not fathom that an orc and dwarf could stand side by side and not have the ability to stab eachother&#8217;s eyes out.  It&#8217;s so anti Warhammer!  I reinforce my GRRR!</p>
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