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	<title>Comments on: Keeping it all in the Family</title>
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		<title>By: brackishwater</title>
		<link>http://theserverisdown.com/2007/10/23/keeping-it-all-in-the-family/comment-page-1/#comment-466</link>
		<dc:creator>brackishwater</dc:creator>
		<pubDate>Thu, 25 Oct 2007 19:11:55 +0000</pubDate>
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		<description>Its funny, after reading #3 and #5, I could see this easily implemented into a game without Permadeath and received well by many.  

Heritage based permadeath systems have always been my favorite &#039;solution&#039; to this debate and while I really like your suggestion about the life force, i don&#039;t think it would satisfy those hard core players.  Its a great concept though.  

#4 to me seems like it should be done in game only because I hate immersion breaking elements.  Playing Tabula Rasa recently, i was a little irked that they popped you out of the game in order to clone your character.  This was a prime place to add in some lore and I think in a heritage system, it would be a great place to add in a sample &#039;son&#039; or &#039;brother&#039;.</description>
		<content:encoded><![CDATA[<p>Its funny, after reading #3 and #5, I could see this easily implemented into a game without Permadeath and received well by many.  </p>
<p>Heritage based permadeath systems have always been my favorite &#8217;solution&#8217; to this debate and while I really like your suggestion about the life force, i don&#8217;t think it would satisfy those hard core players.  Its a great concept though.  </p>
<p>#4 to me seems like it should be done in game only because I hate immersion breaking elements.  Playing Tabula Rasa recently, i was a little irked that they popped you out of the game in order to clone your character.  This was a prime place to add in some lore and I think in a heritage system, it would be a great place to add in a sample &#8217;son&#8217; or &#8216;brother&#8217;.</p>
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		<title>By: Hamish</title>
		<link>http://theserverisdown.com/2007/10/23/keeping-it-all-in-the-family/comment-page-1/#comment-457</link>
		<dc:creator>Hamish</dc:creator>
		<pubDate>Wed, 24 Oct 2007 19:01:18 +0000</pubDate>
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		<description>I&#039;ve played a few games with perma-death over the years however none of them have been mmo&#039;s - Diablo 2 on hardcore I guess would be the closest.

Its funny but I was talking about this very thing with some gaming friends over lunch a few weeks ago. One of the guys brought up that what he would like to see would be something along these lines... a PvP type of game, say something like WAR, where one side battles another side for supremacy. The actual war would have an end point. Whether it takes 6months or 6years to reach that endpoint, at some timeline it is reached. After this &quot;final&quot; battle, the server is reset, all characters wiped and the server is reset. You would need to keep something from your previous life, say a title or your fathers sword(or something).

On a related note, Hellgate:London will have an &quot;ironman&quot; mode</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played a few games with perma-death over the years however none of them have been mmo&#8217;s &#8211; Diablo 2 on hardcore I guess would be the closest.</p>
<p>Its funny but I was talking about this very thing with some gaming friends over lunch a few weeks ago. One of the guys brought up that what he would like to see would be something along these lines&#8230; a PvP type of game, say something like WAR, where one side battles another side for supremacy. The actual war would have an end point. Whether it takes 6months or 6years to reach that endpoint, at some timeline it is reached. After this &#8220;final&#8221; battle, the server is reset, all characters wiped and the server is reset. You would need to keep something from your previous life, say a title or your fathers sword(or something).</p>
<p>On a related note, Hellgate:London will have an &#8220;ironman&#8221; mode</p>
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