For those hungering for any scrap of WAR news, Warcry posted their latest Q&A yesterday.  Nothing particularly earth-shattering or new here, but hey it’s War related so it gets a few brownie points anyhow. 

WarCry Q&A: Warhammer Online
Answers by the WAR Community Team
Questions by Matt Lowery


WarCry: In the recent combat podcast we were told that you can switch out Tactics between fights, and that you can have seven active at one time, how many will you have to switch between once you are level 40?

WAR Community Team: As a refresher:

You have seven Tactics slots. Four hold Tactics you earn through career advancement, two hold Tactics you earn via Renown (RvR) and one holds a Tactic you earn from quests (PvE).

For Career Tactics, the total available will vary by career, but is generally between 15 and 20 (out of 30 to 40 available). The other systems are still being tweaked, but the numbers will be comparable when scaled for the available slots.

WarCry: Are their any speed buff, or classes that increase speed like the Minstrel in DAOC?

WAR Community Team: All players have a default sprint ability which allows a short period of increased speed at the expense of your action points, in addition several classes also get an enhanced sprint which uses fewer action points and allows you to run faster than the standard sprint.

WarCry: What options will players have to store their excess equipment? Will we have bank boxes, extra back packs we can carry?

WAR Community Team: Vaults, banks, bags, etc. All of these mechanisms will all be available.


WarCry: We have been told that new Tactics open up at each new Tier. So at level 11, I will have access to Tactics I didn’t have access to at level 5. Can I not buy any Tactics till level 11 then, or must you spend them when you get them?

WAR Community Team: Yes, you can save tactic points for later use.

WarCry: How can players complete a Public Quest if there aren’t other players around to help? If a public quest gets progressively harder, how does it reset if no one is there to complete it?

WAR Community Team: Public Quests are intended to be completed by more than one player. Each stage is on a timer, if the players cannot complete a stage before the timer runs out the entire Public Quest will restart from stage one after a few minutes.

WarCry: Can you explain how stuns and mezzes will work in game? Are they AOE, single target, or ground target?

WAR Community Team: They’re not limited to one application, so you’ll see some of each of those. There is, however, a system of diminishing returns built into ANY movement-affecting abilities that leads to (short term) immunity to further stuns, roots or mezzes for a given target.

I guess I didn’t realize that each stage of the PQs would be on a timer, and that if you didn’t complete it by the end of the timer, the entire PQ would reset.  And I’m really glad (again) to see the final answer there related to movement-affecting abilities.  In DAoC, AE mez/root was king, and woe unto you if you got stuck in it, because you were about to get pwnd if that was the case.  I’m really glad we won’t have the constant frustration of being chain mass mezzed/rooted for minutes at a time.  I like the diminishing returns on a given target within a given timeframe.

I am a little sad that there won’t be more movement enhancing abilties.  I really liked the minstrel in DAoC - definitely gave you a competitive advantage if you have a class within your group that could speed you around.  I guess I’ll have to see it in action, and how fast you can go, with this sprint and enhanced-sprint stuff.  But it strikes me as “meh” at the moment, especially since you expend action points.

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One Response to “Warhammer Online: Warcry Q&A”
  1. Hamish says:

    Nice, sounds really good so far!

    I completely agree with the crowd control stuff as thats one of the most frustrating things in any PvP - you always need a “way out”. If you take away the players ability to continually defend themselves, which is all root/stun/mez does, its never fun. I like the fact thats its still going to be in the game but in a limited fashion.

    As far as the speed thing goes, Norwood just got spoiled from Dulcette, Rasha and to a lesser extent Hidien speed! Remember - “Get ready, MF1 coming up… SoS going up!” :)

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