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	<title>Comments on: Warhammer Online:  City Siege Info</title>
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	<description>Offline Commentary for Online Worlds.</description>
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		<title>By: Play Online Games - Arcade Games Online</title>
		<link>http://theserverisdown.com/2007/11/24/warhammer-online-city-siege-info/comment-page-1/#comment-761</link>
		<dc:creator>Play Online Games - Arcade Games Online</dc:creator>
		<pubDate>Tue, 02 Sep 2008 04:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/11/24/warhammer-online-city-siege-info/#comment-761</guid>
		<description>Thanks to the article, Now there is more reason to comment than ever before!</description>
		<content:encoded><![CDATA[<p>Thanks to the article, Now there is more reason to comment than ever before!</p>
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		<title>By: Heartless_</title>
		<link>http://theserverisdown.com/2007/11/24/warhammer-online-city-siege-info/comment-page-1/#comment-575</link>
		<dc:creator>Heartless_</dc:creator>
		<pubDate>Tue, 27 Nov 2007 13:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://theserverisdown.com/2007/11/24/warhammer-online-city-siege-info/#comment-575</guid>
		<description>I will take instances over some lost hope that MMOGs will somehow support 500 people in the same tiny area efficiently without lag.  I am a fan of the idea of outer vs inner city stages.</description>
		<content:encoded><![CDATA[<p>I will take instances over some lost hope that MMOGs will somehow support 500 people in the same tiny area efficiently without lag.  I am a fan of the idea of outer vs inner city stages.</p>
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