<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.2" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: Warhammer Online: Beta Update 5 (meh)</title>
	<link>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/</link>
	<description>Offline Commentary for Online Worlds.</description>
	<pubDate>Fri, 21 Nov 2008 03:47:57 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
		<item>
		<title>By: Fiala</title>
		<link>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-693</link>
		<dc:creator>Fiala</dc:creator>
		<pubDate>Fri, 28 Dec 2007 22:32:28 +0000</pubDate>
		<guid>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-693</guid>
		<description>Heh...Mythic was the CHAMPION of "CC Mastery" in DAOC. I mean they had an area of effect mesmerize that lasted OVER ONE MINUTE.  And they gave Hibernian casters baseline ranged 9 second stun. 

I once logged a bunch of battles with Hibs...the average time it took the casters to stun and nuke someone down was four seconds - since the logs also showed other players they were attacking and I was able to verify the durations from the timestamps. I tabulated them up and 4 second survival after the initial stun was what I came up with. 

That pretty much made their 5 second delayed use Purge I useless in those encounters. ROFL

So caveat emptor on Warhammer. 

Fiala</description>
		<content:encoded><![CDATA[<p>Heh&#8230;Mythic was the CHAMPION of &#8220;CC Mastery&#8221; in DAOC. I mean they had an area of effect mesmerize that lasted OVER ONE MINUTE.  And they gave Hibernian casters baseline ranged 9 second stun. </p>
<p>I once logged a bunch of battles with Hibs&#8230;the average time it took the casters to stun and nuke someone down was four seconds - since the logs also showed other players they were attacking and I was able to verify the durations from the timestamps. I tabulated them up and 4 second survival after the initial stun was what I came up with. </p>
<p>That pretty much made their 5 second delayed use Purge I useless in those encounters. ROFL</p>
<p>So caveat emptor on Warhammer. </p>
<p>Fiala</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sam</title>
		<link>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-645</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Sun, 09 Dec 2007 15:49:09 +0000</pubDate>
		<guid>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-645</guid>
		<description>well I'm sure they are looking at peoples complaints and other games.  As someone who generally likes to play support classes, If they base it on damage then they'll alway be short support classes in PVP.   Nothing more aggravating in PVP to see the guy you kept up for 10 minutes get 10 times the reward you do.  If they do actually give everybody in the group the same renown you might actually see groups of people working together instead of just focusing on topping the damage meters.</description>
		<content:encoded><![CDATA[<p>well I&#8217;m sure they are looking at peoples complaints and other games.  As someone who generally likes to play support classes, If they base it on damage then they&#8217;ll alway be short support classes in PVP.   Nothing more aggravating in PVP to see the guy you kept up for 10 minutes get 10 times the reward you do.  If they do actually give everybody in the group the same renown you might actually see groups of people working together instead of just focusing on topping the damage meters.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heartless_</title>
		<link>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-637</link>
		<dc:creator>Heartless_</dc:creator>
		<pubDate>Fri, 07 Dec 2007 22:15:10 +0000</pubDate>
		<guid>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-637</guid>
		<description>Just keep in mind, that damage has to come in somwhere.  Because does that guy that jumped in at the last second on your kill, deserve a straight up 50% split of the renown?  That would be even worse than basing it off of damage as people would just look to hit everything they can see at least once.</description>
		<content:encoded><![CDATA[<p>Just keep in mind, that damage has to come in somwhere.  Because does that guy that jumped in at the last second on your kill, deserve a straight up 50% split of the renown?  That would be even worse than basing it off of damage as people would just look to hit everything they can see at least once.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin</title>
		<link>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-636</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Fri, 07 Dec 2007 18:22:24 +0000</pubDate>
		<guid>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-636</guid>
		<description>I agree - it sounds like that's maybe what it used to be, and they've changed it to a more group friendly way of allocating renown.  Otherwise people healing for the majority of the fight would be left out in the cold.  

Yeah they said there would be more keep details, but it sounds like they are starting from the very familiar DAoC template on that.  Hopefully they will have some unique customizations up their sleeve for WAR.</description>
		<content:encoded><![CDATA[<p>I agree - it sounds like that&#8217;s maybe what it used to be, and they&#8217;ve changed it to a more group friendly way of allocating renown.  Otherwise people healing for the majority of the fight would be left out in the cold.  </p>
<p>Yeah they said there would be more keep details, but it sounds like they are starting from the very familiar DAoC template on that.  Hopefully they will have some unique customizations up their sleeve for WAR.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bildo</title>
		<link>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-635</link>
		<dc:creator>Bildo</dc:creator>
		<pubDate>Fri, 07 Dec 2007 13:21:44 +0000</pubDate>
		<guid>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-635</guid>
		<description>I can't imagine they'd make it so that someone like a Choppa would get 50% of the renown while two Shamans were in the background keeping him alive more than fighting.  That would cause a lot of griping.

I'm very much looking forward to how they do their Keeps.  Like Keen said on his blog, I was hoping we'd see some fantastic settings for them, and perhaps we will in time, but I'm more excited just to partake in ACTUAL meaningful PvP again.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t imagine they&#8217;d make it so that someone like a Choppa would get 50% of the renown while two Shamans were in the background keeping him alive more than fighting.  That would cause a lot of griping.</p>
<p>I&#8217;m very much looking forward to how they do their Keeps.  Like Keen said on his blog, I was hoping we&#8217;d see some fantastic settings for them, and perhaps we will in time, but I&#8217;m more excited just to partake in ACTUAL meaningful PvP again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Keen</title>
		<link>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-632</link>
		<dc:creator>Keen</dc:creator>
		<pubDate>Fri, 07 Dec 2007 05:35:26 +0000</pubDate>
		<guid>http://theserverisdown.com/2007/12/06/warhammer-online-beta-update-5-meh/#comment-632</guid>
		<description>I'm hoping that it doesn't evolve into a "you do more damage, you get more points" system.  It favors individuality and does not promote group play.  It promotes frontload damage classes.</description>
		<content:encoded><![CDATA[<p>I&#8217;m hoping that it doesn&#8217;t evolve into a &#8220;you do more damage, you get more points&#8221; system.  It favors individuality and does not promote group play.  It promotes frontload damage classes.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
