I’ve always enjoyed reading about the history of the PC, the gaming industry, and specific games. I’ve gobbled up books like the Everquest Companion, High Score, On the Edge, 30 Years of Adventure (D&D), and The Ultimate History of Video Games. So it was with pleasure that I read an article over at the Orange County Register that contained some nice history snippets about Blizzard.
As I was reading it, I couldn’t help but remember that we are living through historic times. Whether you dived into online gaming in 1994 or 2004, you are still part of an industry and genre that’s very much in the beginning stages. I can remember a time, as can many of you, before we played games online - before mmos existed. And now here we are with global companies competing for our attention and our wallets on a yearly basis to satisfy our virtual addiction.
Here are a couple of the excerpts:
” ‘WoW’ changed everything,” said Michael Morhaime, who started Blizzard with two friends in 1991.
A few years ago, Blizzard was just a game company in Irvine. It had several hit releases, and a few hundred employees.
Then, in 1999, the team began to brainstorm about a new game where thousands could play at the same time. This genre was known as a Massively Multiplayer Online Game, or MMOG, and the game they were contemplating would be open 24/7, for any gamer to join in.
But not everyone on staff was convinced, including co-founder Frank Pearce, Blizzard’s executive vice president of development. He didn’t like the idea of a game that never ended. Others argued MMOGs were far from Blizzard’s past successes – the most popular, “EverQuest,” had only 450,000 players.
And then there was the money issue.
“It was probably the most expensive thing a gaming company can choose to do and the biggest risk,” recalled Paul Sams, Blizzard’s chief operating officer.
But Morhaime and co-founder Allen Adham convinced the skeptics. The game turned out to be “WoW,” the company’s most successful game ever.
“With ‘World of Warcraft,’ we bet the company,” Sams said.”
and…
“How did Blizzard get so massive?
Looking at its past, Blizzard may have been preparing for “WoW” since its first game, “Warcraft,” was released in 1994. That game allowed two people to play one another, which wasn’t common for games at the time. For “Warcraft II,” Blizzard offered a way for eight people to play together.
In 1996, Blizzard unveiled Battle.net, an online space where players could chat and compete. Within six months, Battle.net had 700,000 registered users, making it the biggest online gaming network at the time.
And, with every game that became a hit, there was less pressure to release games before Blizzard was satisfied.
“We set a very high bar for ourselves. We do not release games before they are done,” Sams said. “It’s all about great games.”
I sincerely hope at some point that a history-to-date of Blizzard and their games is published. I think it would make a fascinating read to see the journey they’ve been on. So…take good notes, save your gaming mags and your screenshots - one day you may want to give your kids a little mmorpg history lesson.
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