Well here is the official word we’ve been waiting for regarding Gods and Heroes:
Friends, Romans, Countrymen, lend me your ears…
Loyal and faithful community members and Beta testers, thank you for your support, help, and understanding during the Gods & Heroes: Rome Rising development process.
The development team established some very lofty and ambitious goals when the initial work was started on Gods & Heroes. Recently, we took a step back to evaluate the competitive landscape, the game’s current state, and the overall goals for our organization. And while we are truly proud of and pleased with what we have created in Gods & Heroes, we also realize that achieving the level of quality and polish that we are committed to will take a significant investment.
The Perpetual team is faced with a unique challenge of simultaneously developing both Gods & Heroes and Star Trek Online in addition to growing our Online Game Platform business. After assessing all of Perpetual’s opportunities, we have made the decision to put the development of Gods & Heroes on indefinite hold.
I want to express my overwhelming gratitude to the community, engineers, designers, artists, animators, and the game services team for the support and effort that has gone into Gods & Heroes.
Moving forward, we’re shifting our collective focus, resources and development efforts to Perpetual’s Platform Services division and Star Trek Online, thereby ensuring that the game lives up to the high level of expectation set by the dedicated Star Trek fan base.
Again, I would personally like to thank all of the Gods & Heroes supporters who have been with us from the beginning. Hopefully, your continued support will be as valuable to our future endeavors as it was with Gods & Heroes..
Vade in pace,
Chris McKibbin
As I told a friend earlier this evening, I’m not really sad (or shocked per se) to see this happen to G&H. I had seen enough of the game to know that it didn’t really interest me on any particular level. So from that perspective, it’s not a big loss to me personally. However, what does concern me is the people that will certainly lose their jobs as a result of this. I hope they migrate a lot of their talent over to STO.
What greater impact does this have, will this have, on the genre? It’s hard to tell. Did Perpetual just spread itself too thin - did they shoot for the moon and later realize they could only get into low orbit? Did the money just run out? Was the game fundamentally not good enough to compete in the market? Maybe it was a mix of all of the above, or maybe none. I don’t work there so I can’t say for sure. But it seems to me that something like this will make an already skittish (cautious) MMO genre become even more so.
It’s a crapshoot in many ways, and a very expensive one at that. Even if you think you’re taking a calculated, educated risk developing one of these things, there are a lot of moving parts and people who expect an ROI. At the end of the day someone made the call to pull the plug on G&H, and I can only assume it was the right call. I never like to see an MMO perish, but I don’t think I’ll be personally shedding many tears for G&H. RIP.
Tags: Gods & Heroes, MMO News

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